Card Preview
Serra Ascendant
1%
Decklist Inclusion
Times Brought
505
Decks Running
259
In Decks
1677
Decklist Inclusion
1%
Format
Card text
Serra Ascendant
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
1 / 1
Iconic Masters (IMA)
·
Rare
·
Illustrated by Howard Lyon
Final zone distribution
136 instances2.9%
Library
44.1%
Battlefield
27.9%
Graveyard
14.7%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
31 decks
-
2
Giada, Font of Hope
21 decks
-
3
Hope Estheim
14 decks
-
4
Winota, Joiner of Forces
12 decks
-
5
Jin Sakai, Ghost of Tsushima
11 decks
-
6
Betor, Ancestor's Voice
9 decks
-
7
Heliod, Sun-Crowned
8 decks
-
8
Liesa, Shroud of Dusk
8 decks
-
9
Gisela, the Broken Blade
7 decks
-
10
Breena, the Demagogue
4 decks
The "good card" funnel
505 brought · 230 playersBrought to game
505
Ever drawn
123
Reached battlefield
107
Still on board at game end
60
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 37% of the time (n=101) , vs 27% when it never left the library (n=335).
When players drew this card but left it in hand, they won 31% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.7pp; 95% confidence interval -0.1pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107
22%
T1
7%
T2
9%
T3
7%
T4
14%
T5
32%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
15
On curve
22%
(24 / 107 cast on T1)
Cast same turn as drawn
74%
495 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.