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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Serum Visions
2%
Live Inclusion
Times Brought
902
Decks Running
507
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=196
14%
T1
10%
T2
9%
T3
15%
T4
10%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
14%
(28 / 196 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
902 brought · 467 playersBrought to game
902
Ever drawn
261
Reached battlefield
196
Still on board at game end
15
≥ +1.7pp
Players who cast this card win 32% of the time (n=174) , vs 23% when it never left the library (n=524).
When players drew this card but left it in hand, they won 39% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval +1.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
288 instances6.6%
Library
5.2%
Battlefield
60.4%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
48 decks
-
2
Zndrsplt, Eye of Wisdom
26 decks
-
3
Lord of the Nazgûl
25 decks
-
4
Denzilore Fatehold
23 decks
-
5
Massimo, the Magician
16 decks
-
6
Stella Lee, Wild Card
15 decks
-
7
Whtz, the Bibliophile
15 decks
-
8
Elminster
12 decks
-
9
Niv-Mizzet, Parun
12 decks
-
10
Ghyrson Starn, Kelermorph
10 decks
Card text
Serum Visions
Sorcery
Draw a card. Scry 2.
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
·
Illustrated by Ben Thompson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.