collections_bookmark
Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Serum Visions
1%
Decklist Inclusion
Times Brought
328
Decks Running
210
In Decks
1743
Decklist Inclusion
1%
Format
Card text
Serum Visions
Sorcery
Draw a card. Scry 2.
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
·
Illustrated by Ben Thompson
Final zone distribution
107 instances1.9%
Library
2.8%
Battlefield
68.2%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
20 decks
-
2
Lord of the Nazgûl
13 decks
-
3
Zndrsplt, Eye of Wisdom
11 decks
-
4
Stella Lee, Wild Card
10 decks
-
5
Elminster
8 decks
-
6
Galea, Kindler of Hope
6 decks
-
7
Prismari, the Inspiration
6 decks
-
8
Fire Lord Azula
5 decks
-
9
Kenessos, Priest of Thassa
5 decks
-
10
Massimo, the Magician
4 decks
The "good card" funnel
328 brought · 197 playersBrought to game
328
Ever drawn
101
Reached battlefield
76
Still on board at game end
3
≥ -0.6pp
Players who cast this card win 33% of the time (n=70) , vs 22% when it never left the library (n=193).
When players drew this card but left it in hand, they won 41% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.8pp; 95% confidence interval -0.6pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
16%
T1
12%
T2
9%
T3
12%
T4
8%
T5
36%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
12
On curve
16%
(12 / 76 cast on T1)
Cast same turn as drawn
59%
76 of 100 times cast
76%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.