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Part of Commander Legends: Battle for Baldur's Gate
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#3 white ramp card
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Sevinne's Reclamation
6%
Live Inclusion
Times Brought
4199
Decks Running
1755
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=467
0%
T1
1%
T2
4%
T3
4%
T4
13%
T5
61%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
4%
(17 / 467 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
4203 brought · 1370 playersBrought to game
4203
Ever drawn
1018
Reached battlefield
467
Still on board at game end
30
≥ +2.2pp
Players who cast this card win 33% of the time (n=448) , vs 26% when it never left the library (n=2767).
When players drew this card but left it in hand, they won 29% (n=522).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +2.2pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1192 instances2.9%
Library
2.5%
Battlefield
45.9%
Graveyard
15.6%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
175 decks
-
2
Nelly Borca, Impulsive Accuser
37 decks
-
3
Vraska, Soul of Stone
37 decks
-
4
Nalia de'Arnise
34 decks
-
5
Ekthi, Contaminator Priest
33 decks
-
6
Terra, Herald of Hope
27 decks
-
7
Ragost, Deft Gastronaut
26 decks
-
8
Whtz, the Bibliophile
26 decks
-
9
Yuma, Proud Protector
25 decks
-
10
Anti-Venom, Horrifying Healer
24 decks
Card text
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.