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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Sewer Nemesis
1%
Live Inclusion
Times Brought
339
Decks Running
155
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=41
0%
T1
0%
T2
2%
T3
15%
T4
10%
T5
59%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
17%
(6 / 41 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
342 brought · 153 playersBrought to game
342
Ever drawn
74
Reached battlefield
41
Still on board at game end
19
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 24% of the time (n=38) , vs 18% when it never left the library (n=209).
When players drew this card but left it in hand, they won 13% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -8.7pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances3.3%
Library
20.7%
Battlefield
35.9%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
114 decks
-
2
Phenax, God of Deception
12 decks
-
3
The Mimeoplasm
5 decks
-
4
Zellix, Sanity Flayer
5 decks
-
5
Muldrotha, the Gravetide
3 decks
-
6
Jarad, Golgari Lich Lord
2 decks
-
7
The Ancient One
2 decks
-
8
The Wise Mothman
2 decks
-
9
Umbris, Fear Manifest
2 decks
-
10
Araumi of the Dead Tide
1 decks
Card text
Sewer Nemesis
Creature — Horror
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
* / *
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Uriah Voth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.