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Part of Tales of Middle-earth
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Legendary Artifact — Equipment
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Theros Beyond Death (THB)
Live Play Data
Shadowspear
4%
Live Inclusion
Times Brought
7051
Decks Running
2829
Median Cast Turn
5.0
Drawn → Played
82%
Format
First-cast turn
n=1418
16%
T1
10%
T2
9%
T3
9%
T4
12%
T5
37%
T6-9
9%
T10+
Median
5.0
P25
2
· P75
7
· max
38
On curve
16%
(222 / 1418 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
7052 brought · 1940 playersBrought to game
7052
Ever drawn
1728
Reached battlefield
1418
Still on board at game end
1119
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 33% of the time (n=1269) , vs 25% when it never left the library (n=4521).
When players drew this card but left it in hand, they won 24% (n=270).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +5.9pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1877 instances2.9%
Library
59.6%
Battlefield
19.4%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
122 decks
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2
Sauron, the Dark Lord
119 decks
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3
Anti-Venom, Horrifying Healer
85 decks
-
4
Kratos, God of War
76 decks
-
5
Jin Sakai, Ghost of Tsushima
72 decks
-
6
Zndrsplt, Eye of Wisdom
43 decks
-
7
Yusri, Fortune's Flame
41 decks
-
8
Ekthi, Contaminator Priest
38 decks
-
9
Cloud, Midgar Mercenary
37 decks
-
10
Wolverine, Best There Is
36 decks
Card text
Shadowspear
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip 
Theros Beyond Death (THB)
·
Rare
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Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.