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Part of March of the Machine
·
Legendary Creature — Angel Elf
·
March of the Machine Commander (MOC)
Live Play Data
Shalai and Hallar
2%
Live Inclusion
Times Brought
193
Decks Running
95
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=94
0%
T1
5%
T2
21%
T3
31%
T4
11%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
12
On curve
57%
(29 / 94 cast on T4)
Cast same turn as drawn
44%
The "good card" funnel
193 brought · 96 playersBrought to game
193
Ever drawn
43
Reached battlefield
33
Still on board at game end
21
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.4pp
Players who cast this card win 57% of the time (n=26) , vs 28% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.7pp; 95% confidence interval +10.4pp to +47.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
47.7%
Battlefield
15.9%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Voja, Jaws of the Conclave
54 decks
-
2
Miles Morales // Ultimate Spider-Man
10 decks
-
3
Bright-Palm, Soul Awakener
7 decks
-
4
Rocco, Street Chef
5 decks
-
5
Seluma, Light of Aysen
4 decks
-
6
Jared Carthalion, True Heir
3 decks
-
7
Ramos, Dragon Engine
3 decks
-
8
Toph, the First Metalbender
3 decks
-
9
Aragorn, Hornburg Hero
2 decks
-
10
Michelangelo, the Heart
2 decks
Card text
Shalai and Hallar
Legendary Creature — Angel Elf
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
3 / 3
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Mila Pesic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.