Live Play Data
Shard of the Nightbringer
1%
Live Inclusion
Times Brought
682
Decks Running
307
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=108
0%
T1
0%
T2
3%
T3
5%
T4
11%
T5
58%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
65%
(12 / 108 cast on T8)
Cast same turn as drawn
34%
The "good card" funnel
682 brought · 289 playersBrought to game
682
Ever drawn
167
Reached battlefield
108
Still on board at game end
60
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.4pp
Players who cast this card win 44% of the time (n=104) , vs 23% when it never left the library (n=449).
When players drew this card but left it in hand, they won 26% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.0pp; 95% confidence interval +11.4pp to +30.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instances4.5%
Library
30.2%
Battlefield
29.1%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
110 decks
-
2
Imotekh the Stormlord
30 decks
-
3
Marvo, Deep Operative
26 decks
-
4
K'rrik, Son of Yawgmoth
25 decks
-
5
Baron Helmut Zemo
12 decks
-
6
The Infamous Cruelclaw
11 decks
-
7
Trazyn the Infinite
10 decks
-
8
Gwenom, Remorseless
8 decks
-
9
Anrakyr the Traveller
7 decks
-
10
Avacyn, Angel of Horror
5 decks
Card text
Shard of the Nightbringer
Creature — C'tan
Flying
Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
8 / 8
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Pierre Loyvet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.