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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Shark Octopus Ninja
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Shark Shredder, Killer Clone
1%
Live Inclusion
Times Brought
254
Decks Running
120
Median Cast Turn
6.5
Drawn → Played
50%
Format
First-cast turn
n=26
0%
T1
4%
T2
8%
T3
19%
T4
12%
T5
35%
T6-9
23%
T10+
Median
6.5
P25
4
· P75
9
· max
13
On curve
31%
(5 / 26 cast on T4)
Cast same turn as drawn
14%
The "good card" funnel
254 brought · 114 playersBrought to game
254
Ever drawn
50
Reached battlefield
25
Still on board at game end
11
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.9pp
Players who cast this card win 18% of the time (n=25) , vs 20% when it never left the library (n=169).
When players drew this card but left it in hand, they won 11% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -15.9pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances4.6%
Library
16.9%
Battlefield
44.6%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
18 decks
-
2
Splinter, Radical Rat
17 decks
-
3
Garland, Royal Kidnapper
15 decks
-
4
Jin Sakai, Ghost of Tsushima
8 decks
-
5
Avacyn, Angel of Horror
6 decks
-
6
Leonardo, the Balance
5 decks
-
7
Satoru Umezawa
5 decks
-
8
Super Shredder
5 decks
-
9
Heroes in a Half Shell
4 decks
-
10
Yuriko, the Tiger's Shadow
4 decks
Card text
Shark Shredder, Killer Clone
Legendary Creature — Shark Octopus Ninja
Sneak 

First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
4 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
·
Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.