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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Shark Octopus Ninja
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Shark Shredder, Killer Clone
1%
Live Inclusion
Times Brought
159
Decks Running
81
Median Cast Turn
—
Drawn → Played
58%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
159 brought · 77 playersBrought to game
159
Ever drawn
31
Reached battlefield
18
Still on board at game end
7
≥ -21.0pp
Players who cast this card win 18% of the time (n=18) , vs 21% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -21.0pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances5.0%
Library
17.5%
Battlefield
47.5%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
14 decks
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2
Garland, Royal Kidnapper
10 decks
-
3
Splinter, Radical Rat
10 decks
-
4
Jin Sakai, Ghost of Tsushima
7 decks
-
5
Goro-Goro and Satoru
3 decks
-
6
Heroes in a Half Shell
3 decks
-
7
Leonardo, the Balance
3 decks
-
8
Super Shredder
3 decks
-
9
Yuriko, the Tiger's Shadow
3 decks
-
10
Satoru Umezawa
2 decks
Card text
Shark Shredder, Killer Clone
Legendary Creature — Shark Octopus Ninja
Sneak 

First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
4 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.