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Part of Marvel Super Heroes
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Legendary Creature — Gamma Hero
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Marvel Super Heroes (MSH)
Live Play Data
She-Hulk, Jade Defender
0%
Live Inclusion
Times Brought
118
Decks Running
46
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=22
0%
T1
5%
T2
5%
T3
14%
T4
23%
T5
41%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
23%
(3 / 22 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
118 brought · 43 playersBrought to game
118
Ever drawn
32
Reached battlefield
22
Still on board at game end
8
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.0pp
Players who cast this card win 11% of the time (n=20) , vs 16% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.7pp; 95% confidence interval -19.0pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
25.0%
Battlefield
43.8%
Graveyard
28.1%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
18 decks
-
2
Hulk, Gamma Goliath
4 decks
-
3
Jennifer Walters // The Sensational She-Hulk
4 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
5
Hulk, Strongest There Is
2 decks
-
6
Storm, Windrider
2 decks
-
7
Abomination, Irradiated Brute
1 decks
-
8
Black Panther, Vanguard
1 decks
-
9
Black Panther, Wakandan King
1 decks
-
10
Byrke, Long Ear of the Law
1 decks
Card text
She-Hulk, Jade Defender
Legendary Creature — Gamma Hero
Reach, trample
Power-up — 

: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
4 / 4
Marvel Super Heroes (MSH)
·
Uncommon
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Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.