Sheoldred, Whispering One card art
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Sheoldred, Whispering One

{5} {B} {B} · Legendary Creature — Phyrexian Praetor · Jumpstart (JMP)
2%
Decklist Inclusion
Times Brought
547
Decks Running
271
In Decks
2066
Decklist Inclusion
2%
Format
Card text
Sheoldred, Whispering One card

Sheoldred, Whispering One

{5} {B} {B}
Legendary Creature — Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
6 / 6
Jumpstart (JMP) · Mythic · Illustrated by Jana Schirmer & Johannes Voss

Final zone distribution

178 instances
3.4%
Library
31.5%
Battlefield
27.0%
Graveyard
12.9%
Exile

The "good card" funnel

550 brought · 241 players
Brought to game
550
Ever drawn
155
Reached battlefield
96
Still on board at game end
56

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.4pp

Players who cast this card win 41% of the time (n=90) , vs 26% when it never left the library (n=321).

When players drew this card but left it in hand, they won 19% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.4pp; 95% confidence interval +5.4pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
1%
T1
0%
T2
0%
T3
7%
T4
17%
T5
65%
T6-9
10%
T10+
Median 7.0 P25 6 · P75 8 · max 17
On curve 64% (17 / 96 cast on T7) Cast same turn as drawn 23%
96 of 100 times cast 96%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.