Live Play Data
Sheoldred, Whispering One
3%
Live Inclusion
Times Brought
1171
Decks Running
522
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=225
0%
T1
0%
T2
0%
T3
6%
T4
16%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
62%
(42 / 225 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
1174 brought · 451 playersBrought to game
1174
Ever drawn
343
Reached battlefield
224
Still on board at game end
124
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.6pp
Players who cast this card win 43% of the time (n=216) , vs 27% when it never left the library (n=675).
When players drew this card but left it in hand, they won 22% (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.3pp; 95% confidence interval +9.6pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
382 instances3.1%
Library
32.5%
Battlefield
28.0%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Hashaton, Scarab's Fist
23 decks
-
2
Satoru Umezawa
17 decks
-
3
Sauron, the Dark Lord
17 decks
-
4
Obeka, Splitter of Seconds
16 decks
-
5
Meren of Clan Nel Toth
13 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
12 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
10 decks
-
9
Teval, the Balanced Scale
10 decks
-
10
The Wandering Minstrel
10 decks
Card text
Sheoldred, Whispering One
Legendary Creature — Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
6 / 6
Jumpstart (JMP)
·
Mythic
·
Illustrated by Jana Schirmer & Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.