Sheoldred, Whispering One
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sheoldred, Whispering One
Final zone distribution
183 instancesCommanders that played this card
in tracked games-
1
Sauron, the Dark Lord
13 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
11 decks
-
3
Hashaton, Scarab's Fist
10 decks
-
4
Meren of Clan Nel Toth
9 decks
-
5
Satoru Umezawa
9 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
8 decks
-
7
K'rrik, Son of Yawgmoth
7 decks
-
8
Sefris of the Hidden Ways
7 decks
-
9
Teval, the Balanced Scale
7 decks
-
10
Braids, Arisen Nightmare
6 decks
The "good card" funnel
651 brought · 297 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=95) , vs 22% when it never left the library (n=346).
When players drew this card but left it in hand, they won 19% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval +3.5pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.