Sheoldred, Whispering One card art
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Sheoldred, Whispering One

{5} {B} {B} · Legendary Creature — Phyrexian Praetor · Jumpstart (JMP)
Times Brought
1236
Decks Running
614
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sheoldred, Whispering One card

Sheoldred, Whispering One

{5} {B} {B}
Legendary Creature — Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
6 / 6
Jumpstart (JMP) · Mythic · Illustrated by Jana Schirmer & Johannes Voss

Final zone distribution

353 instances
2.3%
Library
47.3%
Battlefield
20.7%
Graveyard
5.4%
Exile

The "good card" funnel

1236 brought · 528 players
Brought to game
1236
Ever drawn
319
Reached battlefield
223
Still on board at game end
167

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.9pp

Players who cast this card win 34% of the time (n=216) , vs 23% when it never left the library (n=784).

When players drew this card but left it in hand, they won 19% (n=84).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.5pp; 95% confidence interval +6.9pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=228
0%
T1
0%
T2
1%
T3
5%
T4
12%
T5
58%
T6-9
24%
T10+
Median 7.5 P25 6 · P75 9 · max 18
On curve 50% (36 / 228 cast on T7) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.