Sheoldred, Whispering One
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sheoldred, Whispering One
Final zone distribution
353 instancesCommanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
20 decks
-
2
Satoru Umezawa
19 decks
-
3
Sheoldred, the Apocalypse
19 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
18 decks
-
5
Hashaton, Scarab's Fist
16 decks
-
6
Meren of Clan Nel Toth
16 decks
-
7
Sauron, the Dark Lord
16 decks
-
8
Atraxa, Praetors' Voice
11 decks
-
9
The Infamous Cruelclaw
11 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
10 decks
The "good card" funnel
1236 brought · 528 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=216) , vs 23% when it never left the library (n=784).
When players drew this card but left it in hand, they won 19% (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval +6.9pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.