Shield of the Oversoul card art
Live Play Data

Shield of the Oversoul

{2} {G/W} · Enchantment — Aura · Shadowmoor (SHM)
1%
Live Inclusion
Times Brought
182
Decks Running
81
Median Cast Turn
6
Drawn → Played
82%
Format

First-cast turn

n=31
0%
T1
3%
T2
6%
T3
19%
T4
16%
T5
48%
T6-9
6%
T10+
Median 6 P25 4 · P75 8 · max 11
On curve 10% (2 / 31 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

182 brought · 75 players
Brought to game
182
Ever drawn
38
Reached battlefield
31
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.7pp

Players who cast this card win 46% of the time (n=30) , vs 30% when it never left the library (n=132).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.1pp; 95% confidence interval -2.7pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
45.0%
Battlefield
32.5%
Graveyard
5.0%
Exile
17.5%
Hand

Commanders that played this card

in tracked games
Card text
Shield of the Oversoul card

Shield of the Oversoul

{2} {G/W}
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Shadowmoor (SHM) · Common · Illustrated by Steven Belledin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.