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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Shifting Sliver
Times Brought
166
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Shifting Sliver
Creature — Sliver
Slivers can't be blocked except by Slivers.
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Darrell Riche
Final zone distribution
42 instances7.1%
Library
50.0%
Battlefield
21.4%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
51 decks
-
2
Sliver Overlord
18 decks
-
3
Sliver Hivelord
11 decks
-
4
Sliver Gravemother
7 decks
-
5
Morophon, the Boundless
4 decks
-
6
Sliver Queen
3 decks
-
7
Omo, Queen of Vesuva
2 decks
-
8
Rukarumel, Biologist
2 decks
-
9
Sliver Legion
1 decks
The "good card" funnel
166 brought · 95 playersBrought to game
166
Ever drawn
40
Reached battlefield
33
Still on board at game end
21
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 31% of the time (n=27) , vs 26% when it never left the library (n=94).
Observed gap +5.9pp; 95% confidence interval -4.5pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
3%
T1
0%
T2
6%
T3
21%
T4
15%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
30%
(7 / 33 cast on T4)
Cast same turn as drawn
39%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.