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Shorikai, Genesis Engine card art
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Shorikai, Genesis Engine

{2} {W} {U} · Legendary Artifact — Vehicle · Neon Dynasty Commander (NEC)
Times Brought
181
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shorikai, Genesis Engine card

Shorikai, Genesis Engine

{2} {W} {U}
Legendary Artifact — Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
8 / 8
Neon Dynasty Commander (NEC) · Mythic · Illustrated by Wisnu Tan

Final zone distribution

42 instances
52.4%
Battlefield
16.7%
Graveyard
7.1%
Exile
23.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

181 brought · 98 players
Brought to game
181
Ever drawn
39
Reached battlefield
29
Still on board at game end
22

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.7pp

Players who cast this card win 24% of the time (n=22) , vs 18% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.7pp; 95% confidence interval -5.7pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=128
3%
T1
6%
T2
31%
T3
29%
T4
14%
T5
13%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 5 · max 13
On curve 70% (37 / 128 cast on T4) Cast same turn as drawn 15%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.