Shrine of the Forsaken Gods
80% of drawn Shrine of the Forsaken Gods copies are played before the game ends, the clearest signal that colorless mana players want this land on the table the moment it arrives.
Shrine of the Forsaken Gods is a niche but committed card: in 671 tracked multiplayer Commander games, 80% of drawn copies reached the battlefield, one of the higher draw-to-play rates we see for any land in the format.
The card's appeal is narrow and structural. It taps for one colorless mana unconditionally, then doubles to two the moment a player controls seven or more lands. That threshold lines up naturally with the late-game turn sequence of Eldrazi and colorless artifact decks, which is exactly where the top-commander distribution lands. Ulalek, Zhulodok, Ultron, and Kozilek commanders dominate the list. Shrine is almost never a generalist inclusion. It is a specialist tool, and the players who run it use it.
At 2% of tracked decks, Shrine is a low-volume card with a high commitment rate. The data is directional, not definitive, but the pattern is consistent across 671 games: when players build for it, they cast it.
- 2% of tracked Commander decks include Shrine of the Forsaken Gods
- 80% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn, aligning with mid-game land development
- 93% battlefield stickiness once the Shrine resolves
- 295 distinct players have brought this card to a tracked game, spreading the data well
- 26% draw rate across games where it was in the deck
First-cast turn
n=146The "good card" funnel
689 brought · 295 playersOf 689 Shrines brought to games, 182 were drawn and 146 were cast, with 93% remaining on the battlefield through end of game once resolved.
Players who cast this card win 28% of the time (n=131) , vs 25% when it never left the library (n=425).
When players drew this card but left it in hand, they won 26% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -4.7pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instancesMost Shrine copies never leave the library, a direct consequence of 2% inclusion in a 100-card singleton format. The copies that do escape the library land overwhelmingly on the battlefield and stay there.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 59 decks
-
2
Ulalek, Fused Atrocity
57 decks
- 3 Ultron, Artificial Malevolence 27 decks
- 4 Molecule Man 20 decks
- 5 Ultima, Origin of Oblivion 15 decks
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6
Azlask, the Swelling Scourge
10 decks
- 7 Karn, Legacy Reforged 10 decks
- 8 Kozilek, the Great Distortion 9 decks
- 9 Dawnsire, Sunstar Dreadnought 7 decks
- 10 Traxos, Scourge of Kroog 7 decks
The commander list is dominated by colorless and Eldrazi strategies. Ulalek and Zhulodok lead by deck count, confirming Shrine is a specialist card with a predictable and focused home.