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Part of Duskmourn: House of Horror
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Enchantment Creature — Horror
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Duskmourn: House of Horror (DSK)
Card Preview
Silent Hallcreeper
1%
Decklist Inclusion
Times Brought
333
Decks Running
166
In Decks
1098
Decklist Inclusion
1%
Format
Card text
Silent Hallcreeper
Enchantment Creature — Horror
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
1 / 1
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Joshua Raphael
Final zone distribution
86 instances4.7%
Library
23.3%
Battlefield
41.9%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
23 decks
-
2
Jin Sakai, Ghost of Tsushima
11 decks
-
3
Umbris, Fear Manifest
11 decks
-
4
Niko, Light of Hope
9 decks
-
5
Vnwxt, Verbose Host
8 decks
-
6
The Mindskinner
7 decks
-
7
Gonti, Canny Acquisitor
6 decks
-
8
Satoru Umezawa
6 decks
-
9
Aminatou, Veil Piercer
5 decks
-
10
Muddle, the Ever-Changing
5 decks
The "good card" funnel
336 brought · 149 playersBrought to game
336
Ever drawn
78
Reached battlefield
53
Still on board at game end
20
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.5pp
Players who cast this card win 24% of the time (n=51) , vs 21% when it never left the library (n=213).
When players drew this card but left it in hand, they won 28% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -9.5pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
9%
T1
30%
T2
9%
T3
15%
T4
11%
T5
21%
T6-9
4%
T10+
Median
4
P25
2
· P75
5
· max
10
On curve
40%
(16 / 53 cast on T2)
Cast same turn as drawn
38%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.