Live Play Data
Silundi Vision // Silundi Isle
Instant // Land
·
Zendikar Rising (ZNR)
1%
Live Inclusion
Times Brought
256
Decks Running
119
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=54
13%
T1
4%
T2
7%
T3
17%
T4
11%
T5
44%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
10
On curve
24%
(4 / 54 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
256 brought · 112 playersBrought to game
256
Ever drawn
80
Reached battlefield
54
Still on board at game end
25
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 38% of the time (n=52) , vs 24% when it never left the library (n=158).
When players drew this card but left it in hand, they won 41% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +0.8pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances2.3%
Library
28.7%
Battlefield
42.5%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
8 decks
-
2
Y'shtola, Night's Blessed
8 decks
-
3
Ovika, Enigma Goliath
6 decks
-
4
Aragorn, the Uniter
5 decks
-
5
Alela, Cunning Conqueror
4 decks
-
6
Lord of the Nazgûl
4 decks
-
7
Magnus the Red
4 decks
-
8
Zethi, Arcane Blademaster
4 decks
-
9
Eluge, the Shoreless Sea
3 decks
-
10
Ghyrson Starn, Kelermorph
3 decks
Card text
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.