Silundi Vision // Silundi Isle card art
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Silundi Vision // Silundi Isle

Instant // Land · Zendikar Rising (ZNR)
1%
Decklist Inclusion
Times Brought
256
Decks Running
119
In Decks
860
Decklist Inclusion
1%
Format
Card text
Silundi Vision // Silundi Isle card Silundi Vision // Silundi Isle back face

Silundi Vision

{2} {U}
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Silundi Isle

Land
This land enters tapped. {T}: Add {U}.
Zendikar Rising (ZNR) · Uncommon · Illustrated by Randy Vargas

Final zone distribution

87 instances
2.3%
Library
28.7%
Battlefield
42.5%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

256 brought · 112 players
Brought to game
256
Ever drawn
80
Reached battlefield
54
Still on board at game end
25

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 38% of the time (n=52) , vs 24% when it never left the library (n=158).

When players drew this card but left it in hand, they won 41% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.2pp; 95% confidence interval +0.8pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
13%
T1
4%
T2
7%
T3
17%
T4
11%
T5
44%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 7 · max 10
On curve 24% (4 / 54 cast on T3) Cast same turn as drawn 46%
54 of 100 times cast 54%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.