Live Play Data
Silundi Vision // Silundi Isle
Instant // Land
·
Zendikar Rising (ZNR)
1%
Live Inclusion
Times Brought
768
Decks Running
331
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=136
10%
T1
4%
T2
11%
T3
15%
T4
12%
T5
43%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
19
On curve
24%
(15 / 136 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
768 brought · 302 playersBrought to game
768
Ever drawn
201
Reached battlefield
136
Still on board at game end
54
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 37% of the time (n=129) , vs 25% when it never left the library (n=480).
When players drew this card but left it in hand, they won 48% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +4.0pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
228 instances3.9%
Library
23.7%
Battlefield
47.4%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
32 decks
-
2
Alela, Cunning Conqueror
17 decks
-
3
Fire Lord Azula
14 decks
-
4
Gandalf, Party Guest
12 decks
-
5
Ovika, Enigma Goliath
11 decks
-
6
Aragorn, the Uniter
10 decks
-
7
Eluge, the Shoreless Sea
8 decks
-
8
Codie, Vociferous Codex
6 decks
-
9
Octavia, Living Thesis
6 decks
-
10
Ghyrson Starn, Kelermorph
5 decks
Card text
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.