Silundi Vision // Silundi Isle
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Silundi Vision
Silundi Isle
Final zone distribution
72 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
13 decks
-
2
Gandalf, Party Guest
8 decks
-
3
Aragorn, the Uniter
5 decks
-
4
Codie, Vociferous Codex
5 decks
-
5
Ovika, Enigma Goliath
5 decks
-
6
Alela, Cunning Conqueror
4 decks
-
7
Eluge, the Shoreless Sea
4 decks
-
8
Magnus the Red
4 decks
-
9
Fire Lord Azula
3 decks
-
10
Iroh, Grand Lotus
3 decks
The "good card" funnel
267 brought · 141 playersOnce cast, 19% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=35) , vs 26% when it never left the library (n=155).
When players drew this card but left it in hand, they won 28% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -3.2pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.