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Part of Bloomburrow
·
Artifact
·
Bloomburrow (BLB)
Live Play Data
Sinister Monolith
0%
Live Inclusion
Times Brought
145
Decks Running
62
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=23
0%
T1
0%
T2
22%
T3
13%
T4
13%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
35%
(3 / 23 cast on T4)
Cast same turn as drawn
15%
The "good card" funnel
145 brought · 62 playersBrought to game
145
Ever drawn
37
Reached battlefield
23
Still on board at game end
14
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 46% of the time (n=21) , vs 20% when it never left the library (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.4pp; 95% confidence interval +5.3pp to +47.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances35.0%
Battlefield
32.5%
Graveyard
32.5%
Hand
Commanders that played this card
in tracked games-
1
Gev, Scaled Scorch
9 decks
-
2
Astarion, the Decadent
3 decks
-
3
Blech, Loafing Pest
3 decks
-
4
Strefan, Maurer Progenitor
3 decks
-
5
Liesa, Shroud of Dusk
2 decks
-
6
Morophon, the Boundless
2 decks
-
7
Olinda the Oblivious
2 decks
-
8
Ultron the Annihilator
2 decks
-
9
Zoraline, Cosmos Caller
2 decks
-
10
Abaddon the Despoiler
1 decks
Card text
Sinister Monolith
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.