collections_bookmark Part of Teenage Mutant Ninja Turtles
Skateboard card art
Live Play Data

Skateboard

{1} · Artifact — Equipment · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
234
Decks Running
118
Median Cast Turn
5
Drawn → Played
63%
Format

First-cast turn

n=29
17%
T1
10%
T2
10%
T3
10%
T4
7%
T5
38%
T6-9
7%
T10+
Median 5 P25 2 · P75 7 · max 13
On curve 17% (5 / 29 cast on T1) Cast same turn as drawn 65%

The "good card" funnel

234 brought · 104 players
Brought to game
234
Ever drawn
46
Reached battlefield
29
Still on board at game end
22

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 29% of the time (n=24) , vs 22% when it never left the library (n=150).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.5pp; 95% confidence interval -11.6pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
1.9%
Library
40.7%
Battlefield
20.4%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games
Card text
Skateboard card

Skateboard

{1}
Artifact — Equipment
When this Equipment enters, tap target permanent. Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Teenage Mutant Ninja Turtles (TMT) · Uncommon · Illustrated by Hokyoung Kim

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.