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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Skateboard
0%
Live Inclusion
Times Brought
185
Decks Running
92
Median Cast Turn
4.5
Drawn → Played
69%
Format
First-cast turn
n=24
21%
T1
8%
T2
4%
T3
17%
T4
13%
T5
33%
T6-9
4%
T10+
Median
4.5
P25
2
· P75
7
· max
11
On curve
21%
(5 / 24 cast on T1)
Cast same turn as drawn
64%
The "good card" funnel
185 brought · 80 playersBrought to game
185
Ever drawn
35
Reached battlefield
24
Still on board at game end
19
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 26% of the time (n=19) , vs 20% when it never left the library (n=120).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -14.0pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances46.3%
Battlefield
22.0%
Graveyard
9.8%
Exile
22.0%
Hand
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
10 decks
-
2
Arcum Dagsson
5 decks
-
3
Gwenom, Remorseless
5 decks
-
4
Zndrsplt, Eye of Wisdom
5 decks
-
5
Doctor Doom, Unrivaled
3 decks
-
6
Krang, Master Mind
3 decks
-
7
Leonardo, the Balance
3 decks
-
8
Arna Kennerüd, Skycaptain
2 decks
-
9
Kibo, Uktabi Prince
2 decks
-
10
Michelangelo, the Heart
2 decks
Card text
Skateboard
Artifact — Equipment
When this Equipment enters, tap target permanent.
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Hokyoung Kim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.