collections_bookmark
Part of March of the Machine
·
Artifact
·
March of the Machine Commander (MOC)
Live Play Data
Skyclave Relic
1%
Live Inclusion
Times Brought
755
Decks Running
343
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=121
0%
T1
2%
T2
11%
T3
11%
T4
21%
T5
45%
T6-9
11%
T10+
Median
6
P25
5
· P75
7
· max
18
On curve
12%
(13 / 121 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
755 brought · 294 playersBrought to game
755
Ever drawn
181
Reached battlefield
121
Still on board at game end
106
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 36% of the time (n=111) , vs 30% when it never left the library (n=495).
When players drew this card but left it in hand, they won 21% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -2.9pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instances3.0%
Library
52.2%
Battlefield
13.3%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Yennett, Cryptic Sovereign
48 decks
-
2
Chiss-Goria, Forge Tyrant
15 decks
-
3
Roxanne, Starfall Savant
15 decks
-
4
Child of Alara
11 decks
-
5
Gimbal, Gremlin Prodigy
9 decks
-
6
Brudiclad, Telchor Engineer
7 decks
-
7
Toph, the First Metalbender
7 decks
- 8 Molecule Man 6 decks
-
9
Whtz, the Bibliophile
6 decks
-
10
Y'shtola, Night's Blessed
6 decks
Card text
Skyclave Relic
Artifact
Kicker
Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.