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Part of Bloomburrow
·
Creature — Spider
·
The Brothers' War (BRO)
Live Play Data
Skyfisher Spider
1%
Live Inclusion
Times Brought
208
Decks Running
116
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=25
0%
T1
0%
T2
8%
T3
8%
T4
4%
T5
68%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
16%
(2 / 25 cast on T4)
Cast same turn as drawn
44%
The "good card" funnel
208 brought · 109 playersBrought to game
208
Ever drawn
41
Reached battlefield
25
Still on board at game end
10
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 21% of the time (n=23) , vs 23% when it never left the library (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -19.5pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances23.3%
Battlefield
23.3%
Graveyard
25.6%
Exile
27.9%
Hand
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
42 decks
-
2
Hazel of the Rootbloom
41 decks
-
3
Chatterfang, Squirrel General
6 decks
-
4
Meren of Clan Nel Toth
5 decks
-
5
Blech, Loafing Pest
4 decks
-
6
Cosmic Spider-Man
3 decks
-
7
The Swarmweaver
2 decks
-
8
The Wise Mothman
2 decks
-
9
Aatchik, Emerald Radian
1 decks
-
10
Colfenor, the Last Yew
1 decks
Card text
Skyfisher Spider
Creature — Spider
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
3 / 3
The Brothers' War (BRO)
·
Uncommon
·
Illustrated by Henry Peters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.