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Slash, Reptile Rampager card art
Live Play Data

Slash, Reptile Rampager

{3} {R} {R} · Legendary Creature — Mutant Berserker Turtle · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
282
Decks Running
109
Median Cast Turn
6
Drawn → Played
65%
Format

First-cast turn

n=41
0%
T1
0%
T2
5%
T3
17%
T4
10%
T5
59%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 32% (4 / 41 cast on T5) Cast same turn as drawn 24%

The "good card" funnel

283 brought · 104 players
Brought to game
283
Ever drawn
60
Reached battlefield
39
Still on board at game end
20

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.9pp

Players who cast this card win 42% of the time (n=37) , vs 23% when it never left the library (n=188).

When players drew this card but left it in hand, they won 29% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.3pp; 95% confidence interval +1.9pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
4.7%
Library
31.3%
Battlefield
25.0%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Slash, Reptile Rampager card

Slash, Reptile Rampager

{3} {R} {R}
Legendary Creature — Mutant Berserker Turtle
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token.
7 / 5
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Andrew Mar

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.