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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Berserker Turtle
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Slash, Reptile Rampager
1%
Live Inclusion
Times Brought
183
Decks Running
64
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=24
0%
T1
0%
T2
8%
T3
4%
T4
17%
T5
54%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
11
On curve
29%
(4 / 24 cast on T5)
The "good card" funnel
184 brought · 66 playersBrought to game
184
Ever drawn
38
Reached battlefield
24
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 34% of the time (n=24) , vs 24% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -10.7pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances7.1%
Library
35.7%
Battlefield
19.0%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Norin the Wary
11 decks
-
2
Isshin, Two Heavens as One
4 decks
-
3
Krenko, Mob Boss
3 decks
-
4
Leonardo, the Balance
3 decks
-
5
Purphoros, God of the Forge
3 decks
-
6
Zinnia, Valley's Voice
3 decks
-
7
Caesar, Legion's Emperor
2 decks
-
8
Raph & Mikey, Troublemakers
2 decks
-
9
Wolverine, Best There Is
2 decks
-
10
Xyris, the Writhing Storm
2 decks
Card text
Slash, Reptile Rampager
Legendary Creature — Mutant Berserker Turtle
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
7 / 5
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.