Slicer, Hired Muscle // Slicer, High-Speed Antagonist card art
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Slicer, Hired Muscle // Slicer, High-Speed Antagonist

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · Transformers (BOT)
0%
Decklist Inclusion
Times Brought
160
Decks Running
90
In Decks
525
Decklist Inclusion
0%
Format
Card text
Slicer, Hired Muscle // Slicer, High-Speed Antagonist card Slicer, Hired Muscle // Slicer, High-Speed Antagonist back face

Slicer, Hired Muscle

{4} {R}
Legendary Artifact Creature — Robot
More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3 / 4

Slicer, High-Speed Antagonist

Legendary Artifact — Vehicle
Living metal (During your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
3 / 2
Transformers (BOT) · Mythic · Illustrated by Volta Creation

Final zone distribution

53 instances
3.8%
Library
28.3%
Battlefield
39.6%
Graveyard
3.8%
Exile

The "good card" funnel

160 brought · 82 players
Brought to game
160
Ever drawn
44
Reached battlefield
28
Still on board at game end
15

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -21.4pp

Players who cast this card win 23% of the time (n=26) , vs 27% when it never left the library (n=103).

Observed gap -4.3pp; 95% confidence interval -21.4pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
14%
T2
18%
T3
7%
T4
25%
T5
29%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 6 · max 10
On curve 64% (7 / 28 cast on T5) Cast same turn as drawn 52%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.