Live Play Data
Sling-Gang Lieutenant
0%
Live Inclusion
Times Brought
296
Decks Running
119
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=48
0%
T1
2%
T2
13%
T3
13%
T4
19%
T5
42%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
27%
(6 / 48 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
297 brought · 117 playersBrought to game
297
Ever drawn
66
Reached battlefield
48
Still on board at game end
25
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.4pp
Players who cast this card win 41% of the time (n=43) , vs 16% when it never left the library (n=201).
When players drew this card but left it in hand, they won 11% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.9pp; 95% confidence interval +10.4pp to +39.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances5.6%
Library
35.2%
Battlefield
35.2%
Graveyard
1.4%
Exile
Commanders that played this card
in tracked games-
1
The Great Goblin
48 decks
-
2
Grenzo, Dungeon Warden
13 decks
-
3
Grub, Storied Matriarch // Grub, Notorious Auntie
10 decks
-
4
Shirei, Shizo's Caretaker
7 decks
-
5
Wort, Boggart Auntie
7 decks
-
6
Bolg, Erebor's Reckoning
4 decks
-
7
Ingris Stingerquill
3 decks
-
8
Korvold, Fae-Cursed King
3 decks
-
9
Shattergang Brothers
3 decks
-
10
Auntie Ool, Cursewretch
2 decks
Card text
Sling-Gang Lieutenant
Creature — Goblin
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
1 / 1
Modern Horizons (MH1)
·
Uncommon
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.