Live Play Data
Sling-Gang Lieutenant
0%
Live Inclusion
Times Brought
158
Decks Running
79
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=25
0%
T1
4%
T2
16%
T3
12%
T4
28%
T5
32%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
32%
(3 / 25 cast on T4)
The "good card" funnel
159 brought · 79 playersBrought to game
159
Ever drawn
33
Reached battlefield
25
Still on board at game end
16
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +15.4pp
Players who cast this card win 52% of the time (n=22) , vs 17% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +35.5pp; 95% confidence interval +15.4pp to +55.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
44.4%
Battlefield
30.6%
Graveyard
22.2%
Hand
Commanders that played this card
in tracked games-
1
The Great Goblin
27 decks
-
2
Grenzo, Dungeon Warden
12 decks
-
3
Grub, Storied Matriarch // Grub, Notorious Auntie
7 decks
-
4
Wort, Boggart Auntie
7 decks
-
5
Shirei, Shizo's Caretaker
5 decks
-
6
Auntie Ool, Cursewretch
2 decks
-
7
Bolg, Erebor's Reckoning
2 decks
-
8
Korvold, Fae-Cursed King
2 decks
-
9
Shattergang Brothers
2 decks
-
10
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
Card text
Sling-Gang Lieutenant
Creature — Goblin
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
1 / 1
Modern Horizons (MH1)
·
Uncommon
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.