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Part of Commander Masters
·
Legendary Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Sliver Gravemother
4%
Live Inclusion
Times Brought
211
Decks Running
99
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=51
0%
T1
0%
T2
2%
T3
8%
T4
12%
T5
71%
T6-9
8%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
22%
(6 / 51 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
211 brought · 97 playersBrought to game
211
Ever drawn
55
Reached battlefield
31
Still on board at game end
20
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.1pp
Players who cast this card win 43% of the time (n=29) , vs 19% when it never left the library (n=127).
When players drew this card but left it in hand, they won 25% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.0pp; 95% confidence interval +7.1pp to +40.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances10.2%
Library
33.9%
Battlefield
18.6%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
58 decks
-
2
Sliver Overlord
29 decks
-
3
Morophon, the Boundless
8 decks
-
4
Sliver Hivelord
3 decks
-
5
Rukarumel, Biologist
1 decks
Card text
Sliver Gravemother
Legendary Creature — Sliver
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore
, where X is its mana value.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6 / 6
Commander Masters (CMM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.