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Sliver Gravemother card art
Live Play Data

Sliver Gravemother

{W} {U} {B} {R} {G} · Legendary Creature — Sliver · Commander Masters (CMM)
4%
Live Inclusion
Times Brought
399
Decks Running
164
Median Cast Turn
7.0
Drawn → Played
54%
Format

First-cast turn

n=82
0%
T1
0%
T2
0%
T3
5%
T4
15%
T5
68%
T6-9
12%
T10+
Median 7.0 P25 6 · P75 8 · max 16
On curve 20% (12 / 82 cast on T5) Cast same turn as drawn 36%

The "good card" funnel

399 brought · 157 players
Brought to game
399
Ever drawn
99
Reached battlefield
53
Still on board at game end
34

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.8pp

Players who cast this card win 41% of the time (n=49) , vs 20% when it never left the library (n=240).

When players drew this card but left it in hand, they won 24% (n=42).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.3pp; 95% confidence interval +7.8pp to +34.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

110 instances
8.2%
Library
30.9%
Battlefield
21.8%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Sliver Gravemother card

Sliver Gravemother

{W} {U} {B} {R} {G}
Legendary Creature — Sliver
The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6 / 6
Commander Masters (CMM) · Mythic · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.