Live Play Data
Sliver Legion
6%
Live Inclusion
Times Brought
350
Decks Running
165
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=87
0%
T1
2%
T2
1%
T3
10%
T4
11%
T5
60%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
25%
(10 / 87 cast on T5)
Cast same turn as drawn
48%
The "good card" funnel
350 brought · 155 playersBrought to game
350
Ever drawn
111
Reached battlefield
83
Still on board at game end
52
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.0pp
Players who cast this card win 41% of the time (n=78) , vs 19% when it never left the library (n=204).
When players drew this card but left it in hand, they won 16% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.8pp; 95% confidence interval +12.0pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances5.0%
Library
43.0%
Battlefield
24.0%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
91 decks
-
2
Sliver Overlord
41 decks
-
3
Morophon, the Boundless
12 decks
-
4
Sliver Hivelord
8 decks
-
5
Rukarumel, Biologist
3 decks
-
6
Sliver Queen
3 decks
-
7
Jodah, Archmage Eternal
2 decks
-
8
Princess Twilight Sparkle
2 decks
-
9
Slivdrazi Monstrosity
2 decks
-
10
Elda, Conjurer of Spectacle
1 decks
Card text
Sliver Legion
Legendary Creature — Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
7 / 7
Time Spiral Remastered (TSR)
·
Mythic
·
Illustrated by Ron Spears
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.