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Part of Secrets of Strixhaven
·
Creature — Plant Beast
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Secrets of Strixhaven (SOS)
Live Play Data
Slumbering Trudge
0%
Live Inclusion
Times Brought
369
Decks Running
142
Median Cast Turn
4
Drawn → Played
72%
Format
First-cast turn
n=73
14%
T1
8%
T2
16%
T3
15%
T4
11%
T5
27%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
14
Cast same turn as drawn
52%
The "good card" funnel
369 brought · 137 playersBrought to game
369
Ever drawn
101
Reached battlefield
73
Still on board at game end
34
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 42% of the time (n=69) , vs 28% when it never left the library (n=245).
When players drew this card but left it in hand, they won 27% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +2.3pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances2.7%
Library
30.6%
Battlefield
36.0%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Eshki, Temur's Roar
32 decks
-
2
Ghalta, Primal Hunger
31 decks
-
3
Tom, Bert, and William
18 decks
-
4
Dina, Essence Brewer
14 decks
-
5
Slinza, the Spiked Stampede
5 decks
-
6
Jackal, Genius Geneticist
4 decks
-
7
Kirri, Talented Sprout
2 decks
-
8
M'Baku, Jabari Chieftain
2 decks
-
9
Selvala, Heart of the Wilds
2 decks
-
10
The Muckslinger Gang
2 decks
Card text
Slumbering Trudge
Creature — Plant Beast
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
6 / 6
Secrets of Strixhaven (SOS)
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Rare
·
Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.