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Part of Dominaria United
·
Sorcery
·
Dominaria United (DMU)
Live Play Data
Smash to Dust
1%
Live Inclusion
Times Brought
231
Decks Running
116
Median Cast Turn
5
Drawn → Played
58%
Format
First-cast turn
n=33
0%
T1
0%
T2
12%
T3
18%
T4
21%
T5
33%
T6-9
15%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
0%
(0 / 33 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
231 brought · 107 playersBrought to game
231
Ever drawn
57
Reached battlefield
33
Still on board at game end
3
≥ +5.3pp
Players who cast this card win 44% of the time (n=31) , vs 21% when it never left the library (n=153).
When players drew this card but left it in hand, they won 13% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.1pp; 95% confidence interval +5.3pp to +40.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances3.4%
Library
5.1%
Battlefield
50.8%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
52 decks
-
2
Judith, Carnage Connoisseur
30 decks
-
3
Taii Wakeen, Perfect Shot
9 decks
-
4
Krenko, Mob Boss
5 decks
-
5
Torbran, Thane of Red Fell
4 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
7
Riku of Many Paths
2 decks
-
8
Halana and Alena, Partners
1 decks
-
9
Krark, the Thumbless
1 decks
-
10
Kratos, God of War
1 decks
Card text
Smash to Dust
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.
Dominaria United (DMU)
·
Common
·
Illustrated by Marc Simonetti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.