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Part of Tales of Middle-earth
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Legendary Creature — Halfling Horror
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Sméagol, Helpful Guide
0%
Decklist Inclusion
Times Brought
93
Decks Running
27
In Decks
388
Decklist Inclusion
0%
Format
Card text
Sméagol, Helpful Guide
Legendary Creature — Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4 / 2
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Campbell White
Final zone distribution
45 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Sméagol, Helpful Guide
19 decks
-
2
Frodo, Adventurous Hobbit
13 decks
-
3
Sam, Loyal Attendant
7 decks
-
4
Atraxa, Praetors' Voice
2 decks
-
5
Jodah, the Unifier
1 decks
-
6
Meren of Clan Nel Toth
1 decks
-
7
Myrkul, Lord of Bones
1 decks
-
8
Sauron, Lord of the Rings
1 decks
-
9
Savra, Queen of the Golgari
1 decks
-
10
The Necrobloom
1 decks
The "good card" funnel
93 brought · 44 playersBrought to game
93
Ever drawn
23
Reached battlefield
20
Still on board at game end
22
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.8pp
Players who cast this card win 28% of the time (n=18) , vs 25% when it never left the library (n=54).
Observed gap +2.8pp; 95% confidence interval -18.8pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
10%
T3
15%
T4
20%
T5
45%
T6-9
5%
T10+
Median
5.5
P25
4
· P75
7
· max
10
On curve
15%
(2 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.