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Smoky Lounge // Misty Salon card art
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Smoky Lounge // Misty Salon

{2} {R} {3} {U} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
90
Decks Running
33
In Decks
139
Decklist Inclusion
0%
Format
Card text
Smoky Lounge // Misty Salon card

Smoky Lounge

{2} {R}
Enchantment — Room
At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Misty Salon

{3} {U}
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Marco Gorlei

Final zone distribution

41 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

90 brought · 31 players
Brought to game
90
Ever drawn
34
Reached battlefield
22
Still on board at game end
17

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.7pp

Players who cast this card win 34% of the time (n=20) , vs 30% when it never left the library (n=43).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -19.7pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
14%
T3
9%
T4
9%
T5
59%
T6-9
9%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 64% (5 / 22 cast on T7) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.