Smoldering Marsh
42% of tracked Commander decks with black-red in their color identity run Smoldering Marsh, and 76% of drawn copies reach the battlefield before the game ends.
Smoldering Marsh sits in 42% of the 1928 Commander decks tracked on Playgroup Live, making it one of the more consistently adopted dual lands among black-red and Mardu strategies. Across 1312 multiplayer games, it has been brought to the table 1495 times.
The draw-to-play rate of 76% is healthy for a land. Lands that enter tapped create a real decision point about timing, but the data shows players move them to the battlefield at a high rate when they do reach their hand. Median first play lands on turn 4, with a mode of turn 1, confirming that copies found in opening hands go down immediately.
The concentration profile is strong: 607 distinct players have brought this card to tracked games, and the single heaviest contributor accounts for just 3% of all instances. That spread lends meaningful weight to the numbers here.
- 42% of tracked Commander decks include Smoldering Marsh
- 28% draw rate across tracked games
- 76% of drawn copies reach the battlefield
- T4 median first-play turn
- 90% battlefield stickiness once played
- 607 distinct players in the dataset, a well-spread sample
First-cast turn
n=313The "good card" funnel
1495 brought · 607 playersOf 1495 copies brought to games, 412 were drawn, 313 of those reached the battlefield, and the overwhelming majority remained there through end of game.
Players who cast this card win 27% of the time (n=307) , vs 22% when it never left the library (n=964).
When players drew this card but left it in hand, they won 21% (n=96) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -0.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
458 instancesMost Smoldering Marsh copies end the game on the battlefield, a natural result for a land that sticks once played. The library bucket is small relative to other singletons because lands tend to be played as soon as they are found.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
48 decks
-
2
Auntie Ool, Cursewretch
35 decks
-
3
Valgavoth, Harrower of Souls
35 decks
-
4
Hearthhull, the Worldseed
32 decks
-
5
Leonardo, the Balance
24 decks
-
6
Sauron, Lord of the Rings
22 decks
-
7
Terra, Herald of Hope
22 decks
-
8
Sauron, the Dark Lord
20 decks
-
9
Mr. House, President and CEO
19 decks
-
10
Caesar, Legion's Emperor
15 decks
Doctor Doom, King of Latveria leads the commander distribution, followed by a spread of Jund, Grixis, and Mardu commanders. The range of three-color identities confirms Smoldering Marsh earns its slot across the full breadth of black-red shells, not just one archetype.