Smoldering Marsh
41% of tracked Commander decks with black-red in their color identity run Smoldering Marsh, and 78% of drawn copies reach the battlefield before the game ends.
Smoldering Marsh sits in 41% of the 3391 Commander decks tracked on Playgroup Live, making it one of the more consistently adopted dual lands among black-red and Mardu strategies. Across 2277 multiplayer games, it has been brought to the table 2617 times.
The draw-to-play rate of 78% is healthy for a land. Lands that enter tapped create a real decision point about timing, but the data shows players move them to the battlefield at a high rate when they do reach their hand. Median first play lands on turn 4, with a mode of turn 1, confirming that copies found in opening hands go down immediately.
The concentration profile is strong: 1018 distinct players have brought this card to tracked games, and the single heaviest contributor accounts for just 2% of all instances. That spread lends meaningful weight to the numbers here.
- 41% of tracked Commander decks include Smoldering Marsh
- 26% draw rate across tracked games
- 78% of drawn copies reach the battlefield
- T4 median first-play turn
- 91% battlefield stickiness once played
- 1018 distinct players in the dataset, a well-spread sample
First-cast turn
n=537The "good card" funnel
2617 brought · 1018 playersOf 2617 copies brought to games, 689 were drawn, 537 of those reached the battlefield, and the overwhelming majority remained there through end of game.
Players who cast this card win 24% of the time (n=508) , vs 22% when it never left the library (n=1628).
When players drew this card but left it in hand, they won 20% (n=138) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -1.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
769 instancesMost Smoldering Marsh copies end the game on the battlefield, a natural result for a land that sticks once played. The library bucket is small relative to other singletons because lands tend to be played as soon as they are found.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
102 decks
-
2
Valgavoth, Harrower of Souls
65 decks
-
3
Hearthhull, the Worldseed
52 decks
-
4
Auntie Ool, Cursewretch
47 decks
-
5
Leonardo, the Balance
42 decks
-
6
Sauron, Lord of the Rings
39 decks
-
7
Terra, Herald of Hope
39 decks
-
8
Sauron, the Dark Lord
32 decks
-
9
Caesar, Legion's Emperor
31 decks
-
10
Mr. House, President and CEO
29 decks
Doctor Doom, King of Latveria leads the commander distribution, followed by a spread of Jund, Grixis, and Mardu commanders. The range of three-color identities confirms Smoldering Marsh earns its slot across the full breadth of black-red shells, not just one archetype.