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Smoldering Marsh card art
Live Play Data

Smoldering Marsh

Land — Swamp Mountain · Marvel Super Heroes Commander (MSC)
39%
Live Inclusion
Times Brought
6214
Decks Running
3078
Median Cast Turn
4
Drawn → Played
80%
Format

First-cast turn

n=1253
17%
T1
9%
T2
13%
T3
14%
T4
11%
T5
28%
T6-9
7%
T10+
Median 4 P25 2 · P75 7 · max 19
Cast same turn as drawn 52%

The "good card" funnel

6220 brought · 2161 players
Brought to game
6220
Ever drawn
1570
Reached battlefield
1253
Still on board at game end
1154

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.8pp

Players who cast this card win 25% of the time (n=1126) , vs 21% when it never left the library (n=3829).

When players drew this card but left it in hand, they won 22% (n=282).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.4pp; 95% confidence interval +1.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1749 instances
2.9%
Library
66.0%
Battlefield
15.2%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
Smoldering Marsh card

Smoldering Marsh

Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Shahab Alizadeh

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.