Smoldering Marsh
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
269 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
42 decks
-
2
Auntie Ool, Cursewretch
33 decks
-
3
Sauron, the Dark Lord
24 decks
-
4
Hearthhull, the Worldseed
23 decks
-
5
Valgavoth, Harrower of Souls
23 decks
-
6
Sauron, Lord of the Rings
20 decks
-
7
Terra, Herald of Hope
19 decks
-
8
Caesar, Legion's Emperor
17 decks
-
9
Leonardo, the Balance
14 decks
-
10
Mr. House, President and CEO
12 decks
The "good card" funnel
1096 brought · 473 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=203) , vs 24% when it never left the library (n=729).
When players drew this card but left it in hand, they won 23% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -0.7pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=223Full analysis unlocks as more games are tracked. Stats refresh nightly.