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Part of Duskmourn: House of Horror
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Enchantment Creature — Bird Glimmer
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Soaring Lightbringer
0%
Decklist Inclusion
Times Brought
157
Decks Running
80
In Decks
503
Decklist Inclusion
0%
Format
Card text
Soaring Lightbringer
Enchantment Creature — Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
4 / 5
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Michele Giorgi
Final zone distribution
43 instances7.0%
Library
25.6%
Battlefield
30.2%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
29 decks
-
2
Yuna, Hope of Spira
9 decks
-
3
Killian, Decisive Mentor
8 decks
-
4
Zur, Eternal Schemer
7 decks
-
5
Marina Vendrell
4 decks
-
6
Anikthea, Hand of Erebos
3 decks
-
7
Go-Shintai of Life's Origin
3 decks
-
8
Victor, Valgavoth's Seneschal
3 decks
-
9
Calix, Guided by Fate
2 decks
-
10
The Master of Keys
2 decks
The "good card" funnel
157 brought · 76 playersBrought to game
157
Ever drawn
37
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.4pp
Players who cast this card win 26% of the time (n=19) , vs 24% when it never left the library (n=93).
When players drew this card but left it in hand, they won 15% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -19.4pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
5%
T3
19%
T4
10%
T5
52%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
38%
(2 / 21 cast on T5)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.