Live Play Data
Sokenzan, Crucible of Defiance
Legendary Land
·
Kamigawa: Neon Dynasty (NEO)
3%
Live Inclusion
Times Brought
1087
Decks Running
504
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=185
15%
T1
19%
T2
14%
T3
12%
T4
11%
T5
24%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
13
Cast same turn as drawn
46%
The "good card" funnel
1088 brought · 442 playersBrought to game
1088
Ever drawn
247
Reached battlefield
185
Still on board at game end
157
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 28% of the time (n=172) , vs 27% when it never left the library (n=707).
When players drew this card but left it in hand, they won 26% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -6.0pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
291 instances3.4%
Library
54.0%
Battlefield
21.3%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
34 decks
-
2
Krenko, Mob Boss
14 decks
-
3
Magda, Brazen Outlaw
13 decks
-
4
Norin the Wary
13 decks
-
5
Baylen, the Haymaker
12 decks
-
6
Sonic the Hedgehog
12 decks
-
7
Arabella, Abandoned Doll
11 decks
-
8
Isshin, Two Heavens as One
11 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
8 decks
-
10
Zurgo Stormrender
8 decks
Card text
Sokenzan, Crucible of Defiance
Legendary Land
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.