Live Play Data
Sokenzan, Crucible of Defiance
Legendary Land
·
Kamigawa: Neon Dynasty (NEO)
3%
Live Inclusion
Times Brought
1517
Decks Running
682
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=255
17%
T1
15%
T2
14%
T3
15%
T4
9%
T5
26%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
13
Cast same turn as drawn
48%
The "good card" funnel
1518 brought · 582 playersBrought to game
1518
Ever drawn
338
Reached battlefield
255
Still on board at game end
215
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 27% of the time (n=233) , vs 26% when it never left the library (n=991).
When players drew this card but left it in hand, they won 29% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -5.3pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
391 instances2.8%
Library
55.0%
Battlefield
21.7%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
42 decks
-
2
Norin the Wary
22 decks
-
3
Krenko, Mob Boss
20 decks
-
4
Arabella, Abandoned Doll
16 decks
-
5
Baylen, the Haymaker
15 decks
-
6
Magda, Brazen Outlaw
15 decks
-
7
Sonic the Hedgehog
13 decks
-
8
Zada, Hedron Grinder
12 decks
-
9
Isshin, Two Heavens as One
11 decks
-
10
Dihada, Binder of Wills
9 decks
Card text
Sokenzan, Crucible of Defiance
Legendary Land
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.