Card Preview
Sokenzan, Crucible of Defiance
Legendary Land
·
Kamigawa: Neon Dynasty (NEO)
1%
Decklist Inclusion
Times Brought
262
Decks Running
152
In Decks
1249
Decklist Inclusion
1%
Format
Final zone distribution
74 instances1.4%
Library
48.6%
Battlefield
25.7%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Baylen, the Haymaker
6 decks
-
2
Isshin, Two Heavens as One
5 decks
-
3
Norin the Wary
5 decks
-
4
Winota, Joiner of Forces
5 decks
-
5
Arabella, Abandoned Doll
4 decks
-
6
Caesar, Legion's Emperor
4 decks
-
7
Dihada, Binder of Wills
4 decks
-
8
Krenko, Mob Boss
4 decks
-
9
Sonic the Hedgehog
4 decks
-
10
Thor, God of Thunder
4 decks
The "good card" funnel
263 brought · 137 playersBrought to game
263
Ever drawn
60
Reached battlefield
42
Still on board at game end
36
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 27% of the time (n=40) , vs 25% when it never left the library (n=177).
When players drew this card but left it in hand, they won 19% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.8pp; 95% confidence interval -11.9pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
7%
T1
19%
T2
21%
T3
7%
T4
12%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
7
· max
11
Cast same turn as drawn
43%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.