Sokenzan, Crucible of Defiance card art
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Sokenzan, Crucible of Defiance

Legendary Land · Kamigawa: Neon Dynasty (NEO)
Times Brought
578
Decks Running
330
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sokenzan, Crucible of Defiance card

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Lucas Staniec

Final zone distribution

122 instances
2.5%
Library
59.8%
Battlefield
20.5%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

580 brought · 286 players
Brought to game
580
Ever drawn
109
Reached battlefield
88
Still on board at game end
73

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.1pp

Players who cast this card win 25% of the time (n=72) , vs 25% when it never left the library (n=303).

When players drew this card but left it in hand, they won 35% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -6.1pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=88
18%
T1
18%
T2
17%
T3
14%
T4
8%
T5
23%
T6-9
2%
T10+
Median 3.0 P25 2 · P75 6 · max 11
Cast same turn as drawn 47%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.