Sokenzan, Crucible of Defiance card art
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Sokenzan, Crucible of Defiance

Legendary Land · Kamigawa: Neon Dynasty (NEO)
Times Brought
1130
Decks Running
587
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sokenzan, Crucible of Defiance card

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Lucas Staniec

Final zone distribution

242 instances
2.5%
Library
63.2%
Battlefield
15.3%
Graveyard
6.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1132 brought · 503 players
Brought to game
1132
Ever drawn
222
Reached battlefield
179
Still on board at game end
153

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 26% of the time (n=136) , vs 25% when it never left the library (n=604).

When players drew this card but left it in hand, they won 30% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -3.2pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=179
10%
T1
17%
T2
17%
T3
15%
T4
8%
T5
29%
T6-9
3%
T10+
Median 4 P25 2 · P75 6 · max 13
Cast same turn as drawn 46%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.