Live Play Data
Solphim, Mayhem Dominus
3%
Live Inclusion
Times Brought
1192
Decks Running
599
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=199
2%
T1
2%
T2
7%
T3
20%
T4
16%
T5
49%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
31%
(40 / 199 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
1193 brought · 514 playersBrought to game
1193
Ever drawn
274
Reached battlefield
179
Still on board at game end
112
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 33% of the time (n=166) , vs 27% when it never left the library (n=784).
When players drew this card but left it in hand, they won 20% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -1.7pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
292 instances3.4%
Library
38.4%
Battlefield
25.3%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
72 decks
-
2
Kratos, God of War
44 decks
-
3
Nekusar, the Mindrazer
26 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
24 decks
-
5
Jaws, Relentless Predator
23 decks
-
6
Norin the Wary
20 decks
-
7
The Lord of Pain
17 decks
-
8
Thor, God of Thunder
15 decks
-
9
Indoraptor, the Perfect Hybrid
14 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
13 decks
Card text
Solphim, Mayhem Dominus
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.


, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
5 / 4
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.