Live Play Data
Solphim, Mayhem Dominus
3%
Live Inclusion
Times Brought
2249
Decks Running
1006
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=392
0%
T1
1%
T2
6%
T3
20%
T4
18%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
28%
(80 / 392 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
2250 brought · 840 playersBrought to game
2250
Ever drawn
508
Reached battlefield
323
Still on board at game end
194
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 33% of the time (n=297) , vs 25% when it never left the library (n=1500).
When players drew this card but left it in hand, they won 19% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +2.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
551 instances3.1%
Library
35.2%
Battlefield
26.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
112 decks
-
2
Kratos, God of War
55 decks
-
3
Nekusar, the Mindrazer
47 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
44 decks
-
5
Ingris Stingerquill
41 decks
-
6
Jaws, Relentless Predator
38 decks
-
7
Norin the Wary
36 decks
-
8
The Lord of Pain
26 decks
-
9
Indoraptor, the Perfect Hybrid
23 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
21 decks
Card text
Solphim, Mayhem Dominus
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.


, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
5 / 4
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.