Live Play Data
Solphim, Mayhem Dominus
3%
Live Inclusion
Times Brought
1677
Decks Running
789
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=294
1%
T1
2%
T2
9%
T3
20%
T4
15%
T5
45%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
32%
(58 / 294 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
1678 brought · 669 playersBrought to game
1678
Ever drawn
384
Reached battlefield
246
Still on board at game end
149
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 33% of the time (n=230) , vs 25% when it never left the library (n=1106).
When players drew this card but left it in hand, they won 19% (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +1.6pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
412 instances3.4%
Library
36.2%
Battlefield
25.5%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
92 decks
-
2
Kratos, God of War
49 decks
-
3
Nekusar, the Mindrazer
36 decks
-
4
Ingris Stingerquill
33 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
33 decks
-
6
Jaws, Relentless Predator
32 decks
-
7
Norin the Wary
27 decks
-
8
The Lord of Pain
20 decks
-
9
Indoraptor, the Perfect Hybrid
18 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
17 decks
Card text
Solphim, Mayhem Dominus
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.


, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
5 / 4
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.