Solphim, Mayhem Dominus card art
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Solphim, Mayhem Dominus

{2} {R} {R} · Legendary Creature — Phyrexian Horror · Phyrexia: All Will Be One (ONE)
Times Brought
701
Decks Running
334
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Solphim, Mayhem Dominus card

Solphim, Mayhem Dominus

{2} {R} {R}
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
5 / 4
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Chris Cold

Final zone distribution

138 instances
1.4%
Library
47.1%
Battlefield
19.6%
Graveyard
2.2%
Exile

The "good card" funnel

703 brought · 294 players
Brought to game
703
Ever drawn
128
Reached battlefield
89
Still on board at game end
65

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.4pp

Players who cast this card win 35% of the time (n=68) , vs 23% when it never left the library (n=432).

When players drew this card but left it in hand, they won 17% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval +5.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=109
3%
T1
5%
T2
14%
T3
19%
T4
26%
T5
26%
T6-9
8%
T10+
Median 5 P25 4 · P75 6 · max 13
On curve 40% (21 / 109 cast on T4) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.