Solphim, Mayhem Dominus
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Solphim, Mayhem Dominus
Final zone distribution
138 instancesCommanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
29 decks
-
2
Kratos, God of War
23 decks
-
3
Nekusar, the Mindrazer
18 decks
-
4
Norin the Wary
16 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
6
Indoraptor, the Perfect Hybrid
9 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
8 decks
-
8
Heartless Hidetsugu
7 decks
-
9
Jaws, Relentless Predator
7 decks
-
10
Judith, Carnage Connoisseur
7 decks
The "good card" funnel
703 brought · 294 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 35% of the time (n=68) , vs 23% when it never left the library (n=432).
When players drew this card but left it in hand, they won 17% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +5.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.