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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Songbird, Sonic Screamer
0%
Live Inclusion
Times Brought
130
Decks Running
45
Median Cast Turn
4
Drawn → Played
50%
Format
First-cast turn
n=27
4%
T1
22%
T2
15%
T3
15%
T4
19%
T5
26%
T6-9
0%
T10+
Median
4
P25
2
· P75
6
· max
8
On curve
26%
(6 / 27 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
130 brought · 43 playersBrought to game
130
Ever drawn
44
Reached battlefield
22
Still on board at game end
14
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -28.7pp
Players who cast this card win 21% of the time (n=18) , vs 28% when it never left the library (n=72).
When players drew this card but left it in hand, they won 34% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.6pp; 95% confidence interval -28.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances28.6%
Battlefield
40.8%
Graveyard
2.0%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
24 decks
-
2
Greasefang, Okiba Boss
4 decks
-
3
Baron Helmut Zemo
3 decks
-
4
Hashaton, Scarab's Fist
3 decks
-
5
Ardyn, the Usurper
1 decks
-
6
Coram, the Undertaker
1 decks
-
7
Ingris Stingerquill
1 decks
-
8
Kang, Temporal Tyrant
1 decks
-
9
Ketramose, the New Dawn
1 decks
-
10
Madame Hydra
1 decks
Card text
Songbird, Sonic Screamer
Legendary Creature — Human Villain
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
2 / 1
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Rhonda Libbey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.