Sorcerer Class card art
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Sorcerer Class

{U} {R} · Enchantment — Class · Adventures in the Forgotten Realms (AFR)
Times Brought
135
Decks Running
64
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sorcerer Class card

Sorcerer Class

{U} {R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Alexander Mokhov

Final zone distribution

42 instances
9.5%
Library
52.4%
Battlefield
16.7%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

135 brought · 63 players
Brought to game
135
Ever drawn
39
Reached battlefield
27
Still on board at game end
22

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.0pp

Players who cast this card win 19% of the time (n=22) , vs 24% when it never left the library (n=70).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.2pp; 95% confidence interval -16.0pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
11%
T1
22%
T2
15%
T3
15%
T4
11%
T5
26%
T6-9
0%
T10+
Median 4 P25 2 · P75 6 · max 9
On curve 33% (6 / 27 cast on T2) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.