Card Preview
Soul's Fire
1%
Decklist Inclusion
Times Brought
199
Decks Running
97
In Decks
704
Decklist Inclusion
1%
Format
Card text
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
Commander Legends (CMR)
·
Common
·
Illustrated by Wayne Reynolds
Final zone distribution
52 instances3.8%
Library
3.8%
Battlefield
51.9%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Saruman, the White Hand
8 decks
-
2
Fire Lord Azula
7 decks
-
3
Wolverine, Best There Is
6 decks
-
4
Zndrsplt, Eye of Wisdom
6 decks
-
5
Feather, the Redeemed
5 decks
-
6
Minsc & Boo, Timeless Heroes
5 decks
-
7
Sauron, the Dark Lord
5 decks
-
8
Okaun, Eye of Chaos
4 decks
-
9
Thromok the Insatiable
4 decks
-
10
Valgavoth, Harrower of Souls
4 decks
The "good card" funnel
199 brought · 99 playersBrought to game
199
Ever drawn
47
Reached battlefield
26
Still on board at game end
2
≥ +7.7pp
Players who cast this card win 51% of the time (n=25) , vs 24% when it never left the library (n=141).
When players drew this card but left it in hand, they won 25% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +26.9pp; 95% confidence interval +7.7pp to +46.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
0%
T2
0%
T3
0%
T4
23%
T5
50%
T6-9
23%
T10+
Median
6.0
P25
5
· P75
9
· max
13
On curve
4%
(0 / 26 cast on T3)
Cast same turn as drawn
16%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.