Card Preview
Soul's Fire
Times Brought
272
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
Commander Legends (CMR)
·
Common
·
Illustrated by Wayne Reynolds
Final zone distribution
53 instances11.3%
Battlefield
47.2%
Graveyard
41.5%
Hand
Commanders that played this card
in tracked games-
1
Saruman, the White Hand
9 decks
-
2
Fire Lord Azula
8 decks
-
3
Minsc & Boo, Timeless Heroes
7 decks
-
4
Okaun, Eye of Chaos
7 decks
-
5
Zndrsplt, Eye of Wisdom
7 decks
-
6
Feather, the Redeemed
6 decks
-
7
Coram, the Undertaker
5 decks
-
8
Thromok the Insatiable
5 decks
-
9
Wolverine, Best There Is
5 decks
-
10
Red Hulk
4 decks
The "good card" funnel
273 brought · 123 playersBrought to game
273
Ever drawn
52
Reached battlefield
27
Still on board at game end
6
≥ -12.2pp
Players who cast this card win 29% of the time (n=19) , vs 29% when it never left the library (n=164).
When players drew this card but left it in hand, they won 13% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -12.2pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
15%
T4
22%
T5
41%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
7%
(2 / 27 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.