Live Play Data
Soul's Majesty
1%
Live Inclusion
Times Brought
305
Decks Running
151
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
6%
T4
12%
T5
68%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
18%
(4 / 34 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
305 brought · 144 playersBrought to game
305
Ever drawn
70
Reached battlefield
34
Still on board at game end
3
≥ +0.0pp
Players who cast this card win 36% of the time (n=31) , vs 20% when it never left the library (n=206).
When players drew this card but left it in hand, they won 21% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval +0.0pp to +32.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances4.1%
Battlefield
45.9%
Graveyard
5.4%
Exile
44.6%
Hand
Commanders that played this card
in tracked games-
1
Arahbo, Roar of the World
12 decks
-
2
Chishiro, the Shattered Blade
11 decks
-
3
Ghalta, Primal Hunger
9 decks
-
4
Legolas, Master Archer
7 decks
-
5
Azusa, Lost but Seeking
4 decks
-
6
Blor the Impervious
4 decks
-
7
Thrun, Breaker of Silence
4 decks
-
8
Wilson, Refined Grizzly
4 decks
-
9
Yargle and Multani
4 decks
-
10
Bristly Bill, Spine Sower
3 decks
Card text
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.