Card Preview
Soul Shatter
1%
Decklist Inclusion
Times Brought
386
Decks Running
228
In Decks
1483
Decklist Inclusion
1%
Format
Card text
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Wylie Beckert
Final zone distribution
101 instances1.0%
Library
1.0%
Battlefield
60.4%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Kardur, Doomscourge
17 decks
-
2
Vren, the Relentless
14 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
12 decks
-
4
Y'shtola, Night's Blessed
10 decks
-
5
Valgavoth, Harrower of Souls
9 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
7
Vincent Valentine // Galian Beast
7 decks
-
8
Sarulf, Realm Eater
5 decks
-
9
Sheoldred, the Apocalypse
5 decks
-
10
Silverquill, the Disputant
5 decks
The "good card" funnel
387 brought · 202 playersBrought to game
387
Ever drawn
88
Reached battlefield
55
Still on board at game end
1
≥ -4.2pp
Players who cast this card win 34% of the time (n=51) , vs 26% when it never left the library (n=254).
When players drew this card but left it in hand, they won 31% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval -4.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
0%
T1
0%
T2
4%
T3
9%
T4
18%
T5
44%
T6-9
25%
T10+
Median
7
P25
5
· P75
10
· max
19
On curve
4%
(2 / 55 cast on T3)
Cast same turn as drawn
31%
55 of 100 times cast
55%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.