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Part of Starter Commander Decks
·
Instant
·
Zendikar Rising (ZNR)
Live Play Data
Soul Shatter
3%
Live Inclusion
Times Brought
1785
Decks Running
841
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=264
0%
T1
0%
T2
4%
T3
7%
T4
14%
T5
53%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
20
On curve
5%
(11 / 264 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
1787 brought · 724 playersBrought to game
1787
Ever drawn
390
Reached battlefield
264
Still on board at game end
17
≥ +1.9pp
Players who cast this card win 32% of the time (n=232) , vs 24% when it never left the library (n=1157).
When players drew this card but left it in hand, they won 25% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval +1.9pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
448 instances2.7%
Library
3.8%
Battlefield
61.8%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
54 decks
-
2
Kardur, Doomscourge
50 decks
-
3
Vren, the Relentless
44 decks
-
4
Y'shtola, Night's Blessed
38 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
35 decks
-
6
Vincent Valentine // Galian Beast
32 decks
-
7
Valgavoth, Harrower of Souls
27 decks
-
8
Edgar Markov
16 decks
-
9
Jace, Multiverse Architect
16 decks
-
10
Alela, Cunning Conqueror
15 decks
Card text
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Wylie Beckert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.