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Part of Starter Commander Decks
·
Instant
·
Zendikar Rising (ZNR)
Card Preview
Soul Shatter
Times Brought
507
Decks Running
270
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Wylie Beckert
Final zone distribution
118 instances0.8%
Library
3.4%
Battlefield
52.5%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
22 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
19 decks
-
3
Vren, the Relentless
17 decks
-
4
Kardur, Doomscourge
13 decks
-
5
Vincent Valentine // Galian Beast
10 decks
-
6
Valgavoth, Harrower of Souls
8 decks
-
7
Sauron, the Dark Lord
7 decks
-
8
Lord of the Nazgûl
6 decks
-
9
Sarulf, Realm Eater
6 decks
-
10
Edgar Markov
5 decks
The "good card" funnel
507 brought · 245 playersBrought to game
507
Ever drawn
108
Reached battlefield
57
Still on board at game end
4
≥ +0.9pp
Players who cast this card win 32% of the time (n=45) , vs 23% when it never left the library (n=287).
When players drew this card but left it in hand, they won 27% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +0.9pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
2%
T1
2%
T2
4%
T3
16%
T4
16%
T5
53%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
15
On curve
7%
(2 / 57 cast on T3)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.