auto_awesome
#7 in Azorius Commander Staples
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Creature — Spirit
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Kaldheim Commander (KHC)
Live Play Data
Soulherder
3%
Live Inclusion
Times Brought
245
Decks Running
128
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=47
2%
T1
2%
T2
11%
T3
6%
T4
23%
T5
43%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
15%
(5 / 47 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
245 brought · 131 playersBrought to game
245
Ever drawn
62
Reached battlefield
47
Still on board at game end
29
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 37% of the time (n=44) , vs 26% when it never left the library (n=152).
When players drew this card but left it in hand, they won 17% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -3.7pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances4.1%
Library
39.2%
Battlefield
33.8%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Brago, King Eternal
24 decks
-
2
Niko, Light of Hope
15 decks
-
3
Atraxa, Grand Unifier
8 decks
-
4
Hei Bai, Forest Guardian
8 decks
-
5
Pramikon, Sky Rampart
5 decks
-
6
Abdel Adrian, Gorion's Ward
4 decks
-
7
Aminatou, the Fateshifter
4 decks
-
8
Niv-Mizzet Reborn
4 decks
-
9
Tivit, Seller of Secrets
4 decks
-
10
Breya, Etherium Shaper
3 decks
Card text
Soulherder
Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
Kaldheim Commander (KHC)
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Uncommon
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Illustrated by Seb McKinnon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.