auto_awesome #8 in Azorius Commander Staples
Soulherder card art
Live Play Data

Soulherder

{1} {W} {U} · Creature — Spirit · Kaldheim Commander (KHC)
2%
Live Inclusion
Times Brought
490
Decks Running
226
Median Cast Turn
6
Drawn → Played
68%
Format

First-cast turn

n=91
1%
T1
1%
T2
12%
T3
9%
T4
19%
T5
47%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 14% (11 / 91 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

490 brought · 220 players
Brought to game
490
Ever drawn
133
Reached battlefield
91
Still on board at game end
52

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 38% of the time (n=85) , vs 27% when it never left the library (n=297).

When players drew this card but left it in hand, they won 19% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.3pp; 95% confidence interval +0.4pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

150 instances
3.3%
Library
34.7%
Battlefield
30.7%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Soulherder card

Soulherder

{1} {W} {U}
Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
Kaldheim Commander (KHC) · Uncommon · Illustrated by Seb McKinnon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.