auto_awesome #8 in Azorius Commander Staples
Soulherder card art
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Soulherder

{1} {W} {U} · Creature — Spirit · Kaldheim Commander (KHC)
Times Brought
230
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Soulherder card

Soulherder

{1} {W} {U}
Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
Kaldheim Commander (KHC) · Uncommon · Illustrated by Seb McKinnon

Final zone distribution

62 instances
50.0%
Battlefield
24.2%
Graveyard
4.8%
Exile
21.0%
Hand

The "good card" funnel

230 brought · 127 players
Brought to game
230
Ever drawn
58
Reached battlefield
44
Still on board at game end
31

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 27% of the time (n=37) , vs 26% when it never left the library (n=131).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -8.3pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
0%
T1
7%
T2
9%
T3
22%
T4
9%
T5
40%
T6-9
13%
T10+
Median 6 P25 4 · P75 7 · max 15
On curve 16% (4 / 45 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.