Soulless Jailer card art
Live Play Data

Soulless Jailer

{2} · Artifact Creature — Phyrexian Golem · Phyrexia: All Will Be One (ONE)
0%
Live Inclusion
Times Brought
317
Decks Running
164
Median Cast Turn
5.0
Drawn → Played
67%
Format

First-cast turn

n=50
10%
T1
18%
T2
6%
T3
10%
T4
16%
T5
36%
T6-9
4%
T10+
Median 5.0 P25 2 · P75 7 · max 10
On curve 28% (9 / 50 cast on T2) Cast same turn as drawn 42%

The "good card" funnel

317 brought · 150 players
Brought to game
317
Ever drawn
75
Reached battlefield
50
Still on board at game end
23

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.1pp

Players who cast this card win 18% of the time (n=46) , vs 24% when it never left the library (n=208).

When players drew this card but left it in hand, they won 34% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.4pp; 95% confidence interval -17.1pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

86 instances
4.7%
Library
26.7%
Battlefield
34.9%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Soulless Jailer card

Soulless Jailer

{2}
Artifact Creature — Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
0 / 4
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Donato Giancola

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.