collections_bookmark Part of Marvel Super Heroes
Spaceshift card art
Live Play Data

Spaceshift

{1} {U} · Instant · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
181
Decks Running
65
Median Cast Turn
6.0
Drawn → Played
61%
Format

First-cast turn

n=28
0%
T1
0%
T2
7%
T3
7%
T4
14%
T5
57%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 7 · max 11
On curve 0% (0 / 28 cast on T2) Cast same turn as drawn 15%

The "good card" funnel

181 brought · 60 players
Brought to game
181
Ever drawn
46
Reached battlefield
28
Still on board at game end
3
≥ -13.6pp

Players who cast this card win 36% of the time (n=27) , vs 31% when it never left the library (n=109).

When players drew this card but left it in hand, they won 16% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -13.6pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
7.5%
Library
5.7%
Battlefield
41.5%
Graveyard
13.2%
Exile

Commanders that played this card

in tracked games
Card text
Spaceshift card

Spaceshift

{1} {U}
Instant
Exile target artifact or creature, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Aleksi Briclot

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.