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Part of Modern Horizons 3
·
Creature — Eldrazi
·
Modern Horizons 3 Commander (M3C)
Card Preview
Spawnbed Protector
1%
Decklist Inclusion
Times Brought
317
Decks Running
131
In Decks
824
Decklist Inclusion
1%
Format
Card text
Spawnbed Protector
Creature — Eldrazi
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add
."
6 / 8
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Maxime Minard
Final zone distribution
73 instances4.1%
Library
37.0%
Battlefield
16.4%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
50 decks
- 2 Zhulodok, Void Gorger 21 decks
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3
Azlask, the Swelling Scourge
16 decks
- 4 Ultima, Origin of Oblivion 13 decks
- 5 Molecule Man 6 decks
-
6
The Notary Hobbits
3 decks
-
7
Animar, Soul of Elements
2 decks
- 8 Emrakul, the Promised End 2 decks
- 9 The Walls of Ba Sing Se 2 decks
- 10 Bessie, the Doctor's Roadster 1 decks
The "good card" funnel
317 brought · 126 playersBrought to game
317
Ever drawn
68
Reached battlefield
34
Still on board at game end
27
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.0pp
Players who cast this card win 39% of the time (n=32) , vs 23% when it never left the library (n=219).
When players drew this card but left it in hand, they won 24% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.9pp; 95% confidence interval +0.0pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
0%
T2
6%
T3
3%
T4
3%
T5
68%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
71%
(8 / 34 cast on T7)
Cast same turn as drawn
35%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.